8.8/10
11,909
34 user 17 critic
Trailer
1:28 | Trailer
Cole Phelps, a war hero and rookie cop, moves up the ranks and solves dark cases in 1940s Los Angeles.

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Writers:

, (additional writing) | 5 more credits »
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3 wins & 23 nominations. See more awards »

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Cast

Cast overview, first billed only:
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Cole Phelps (voice)
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Rusty Galloway (voice)
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Roy Earle (voice) (as Adam John Harrington)
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Stefan Bekowsky (voice)
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Herschel Biggs (voice)
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Jack Kelso (voice)
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Elsa Lichtmann (voice)
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Leland Monroe (voice)
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Dr. Harlan Fontaine (voice)
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Dr. Malcolm Carruthers (voice)
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Capt. James Donnelly (voice)
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Capt. Lachlan McKelty (voice)
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Capt. Gordon Leary (voice)
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Lt. Archibald Colmyer (voice)
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Watch Commander Mel Fleischer (voice)
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Storyline

Amid the post-war boom of Hollywood's Golden Age, Cole Phelps is an LAPD detective thrown headfirst into a city drowning in its own success. Corruption is rampant, the drug trade is exploding, and murder rates are at an all-time high. In his fight to climb the ranks and do what's right, Phelps must unravel the truth behind a string of arson attacks, racketeering conspiracies and brutal murders, battling the L.A. underworld and even members of his own department to uncover a secret that could shake the city to its rotten core. Written by Rockstar Games

Plot Summary | Add Synopsis


Certificate:

M | See all certifications »

Parents Guide:

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Details

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Release Date:

17 May 2011 (USA)  »

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Box Office

Budget:

$26,000,000 (estimated)
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Company Credits

Production Co:

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Technical Specs

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Did You Know?

Trivia

In order to correctly recreate post-war Los Angeles, the developers studied the photographs of 1940s aerial photographer Robert Spence. See more »

Goofs

The animation for characters entering cars shows that they are putting on 3-point seat belts. Lap style seat belts were not even offered as options in cars until 1949 and 3-point seat belts were patented in 1955; the game takes place in 1947. See more »

Quotes

L.A.P.D Homicide Desk Detective Rusty Galloway: You know, I really hate this fuck. This Black Dahlia guy. Have you seen the body? Fucking case just gnaws away at your guts. Hollywood... Every prom queen from every fucking hick town in America turns up here. Where do they end up? Gutted on the fucking sidewalk.
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Connections

References Body and Soul (1947) See more »

Soundtracks

(I Always Kill) the Things I Love
Written by Stephen Coates
Performed by The Real Tuesday Weld
Vocals performed by Claudia Brücken (as Claudia Brucken)
Vocals recorded by Paul Humphreys
Published by Six Degrees Music.
[Elsa Song]
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User Reviews

 
A Successful Failure
18 May 2011 | by See all my reviews

I know that I will probably get a lot of comments about the tag line I used, but I sincerely believe that L.A. Noire had the potential to be an amazing game, but it fell short in several areas. It's a success because it -is- a great game, fun to play, good story... but it is a failure (to me) because it's the first Rockstar game I've scored less than 9. It fell well short of its potential.

I'll get right to it.

Graphics - 10/10 There's really no doubt that the game is absolutely gorgeous with the new facial scanning feature. This, coupled with the wonderful lighting and amazing detail to the city makes for a beautiful game to look at.

Sound - 10/10 The voice actors are phenomenal. They deliver believable performances without going over the top and they add a perfect amount of emotion to the dialog. The music is also amazing, adding to the overall engrossing atmosphere.

Controls - 8/10 There aren't any -major- complaints here. The shooting system leaves something to be desired, especially following in the wake of Red Dead Redemption. Driving controls aren't perfect either, but there have been much, much worse.

Story - 9/10 L.A. Noire has a very interesting story behind it. I've heard it said before: GTA meets CSI. That's an accurate assessment. Be prepared for an interesting journey.

Fun Factor - 7/10 Here's where things get interesting. Don't get me wrong, the game is fun, challenging at times, and interesting. My main problem with the game is after the first few cases, you'll notice that things get repetitive. You go to a crime scene. You look for clues. You go talk to suspects. You use your clues to get answers. That's about it. It also feels -way- too linear for me, often pushing you from one case to the next without giving you much time to explore the world and have fun.

There's a reason for that: There isn't much to do other than the main cases. Sure, you can respond to random calls from dispatch, but even - they- get repetitive. Go to the scene. Shoot out/chase/hostage situation. Rinse and repeat.

The major appeal to this genre for most people is the ability to go where you want, do what you want. While you might be able to go anywhere you want between cases, there isn't much to do when you get there. You can't even draw your weapon if you're not on a case. So all of those random rampages you love in GTA/RDR? Forget it. You won't be having those in L.A. Noire.

Another part of the game that some may not enjoy is that it often feels as though you're watching more than you're playing. There are a lot of cut scenes. Most of the game is cut scenes.

Replayability - 5/10 Since there isn't much to do beyond the main cases... No interesting side-quests, no random gunfights in the street, no stores or mini games or stunt challenges.... You'll already know all of the interrogation techniques, you'll already know who murdered who and why... You'll already have all of the answers. Where is the appeal to play again?

Overall - 8/10 It's a great game and an interesting concept. I know it wasn't meant to be a GTA clone, that it was meant to focus on the detective work and case cracking that hadn't successfully been used in a game before. But since the game is so narrow in its options as far as cases/case order/extracurricular activities, it's really hard to justify giving it any more than an 8/10. You'll have a blast playing through the first time. But when the credits roll, you'll find yourself wondering if it's destined to collect dust on your shelf.


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